The purpose of a Technical Designer is to bridge the gap between Creative Design and Development. Working closely with both communities to build efficient components to work inside the product. With that you will be creating but not limited to :
Various Game mockups
Particles / Animations / Visual FXs for the game
3D Models / Textures
Assisting creatives in drawing game elements.
Building out optimized game ready assets from concepts
Working closely with developers ensuring concepts are achievable
Excellent working knowledge using:
Adobe Suite (Photoshop, Illustrator, and After Effects)
Spine
HTML / CSS
Optimizing Files for Production
2D and 3D art production
Personal Skills:
Strong Problem Solving skills
Ability to take direction and work independently
Ability to learn new programs/processes quickly
Ability to take input and make changes in a timely manner
As a Technical Designer you will be expected to assist with project scheduling providing accurate time estimations for the expected work. As the bridge between design and development you will often be tasked with working on multiple projects across multiple teams. This requires you to have quick turn around times and strong problem solving skills as to not become overwhelmed.
Qualifications :
Degree/Diploma in Graphic Design / Game Art & Design / Game Development
Minimum of 4 years work experience in Gaming, Design, Marketing, Advertising, Publishing or Animation field.
High level of experience and understanding of Adobe Creative Suite.